﻿using UnityEngine;

public class EquipmentFactory : IBaseFactory
{
    public PersonBase GetPerson<T>(Transform transform, string prefabsName) where T : PersonBase, new()
    {
        return null;
    }

    public EquipmentBase GetEquipment<T>() where T : EquipmentBase, new()
    {
        return new T();
    }
}
